The rule, however, isn't "vaguely humaniod", despite what I've seen the admin say multiple times. It's humanoid. Full stop. I feel there is a difference between the two.
And on the thought of making things easier to interact with, well. You can still be humanoid and have things difficult. Like....Pierce? was it. The transformer. They found ways around getting into places, and even bonding whers when they technically had no blood.
Or the xenomorph. Acid blood?
I just think if a person wants to play something that they might have to work at to interact with bondings/other people, that's on them and if they want that challenge, good for them. Bonding holders aren't required to alter a bonding to fit any specific person or creature. Heck, I vaguely remember a centaur that had things difficult because, well, centaur and some bondings take place in really awkward spots.
Humanoid, or vaguely humanoid, still can make a person maybe not be able to be in certain bondings. And then that's when you decide how creative you want to be, and abuse magic/PIF/the laws of physics/etc and figure something out.
On another note, I was going through the jnick whazzit because I apparently have nothing to better to do with my day, and there were some changes on there that I had really liked. More rewards for bonding holders, and encouragements for people to join bondings.
It was a bit of a different system, but still a baseline BPSP reward for hosting a bonding, plus 1 BPSP for each description, provided you finished them by the deadline.
A small amount of BPSP for people joining a bonding, making a certain number of posts, and fully completing the bonding.
I'm all for...something like this? I think, as a whole, 5BPSP for just hosting a bonding is a low reward, when holding/winning chases are 4BPSP.
More incentive to hold, and complete a bonding, and more encouragement to join a bonding and stay active into the end would be good things, I think.
Also, events. I LOVE the firelizard thing that is going on right now. That is excellent, I am stupidly excited, but oh god am I going to be sick of writing flits by the end of July.
Love the idea that posting places can also net you a random flit, just by chance. Would love to see more of that in the future. Because surprises are good. :)
All in all, I think the fast response and getting things up is great. It's certainly making me excited to post places and do more.
> "As it is, the only shinies or BPSP or ANYTHING that anyone gets comes from bondings/chases, which means no incentive to post anywhere but there"
Should have a rule up in the next 48 hours, as soon as we all agree on the wording and how it works :3
> "But what about site wide plot events? "
The Great Firelizard Migration is our attempt to springboard into more events as the site evolves, but currently we have multiple ideas playing off of this to come in the future ;)
> "Maybe weekly event threads with silly themes like "Fried Foods Day" or "Watermelon Week" or "That One Where We All Turn Blue"? Random events occurring on character threads that can reward a small BPSP or common event shiny prize"
Short-term events might be a little harder for us to keep up with right now with various things going on, but def something we want to explore more!
> "How about holidays"
Definitely Yes!! (This is admittedly weak because I, at least for my part, don't celebrate a lot of holidays and uh. Kind of forget about them until 'oh shit tomorrow is thanksgiving isnt it' and that doesn't leave a lot of time to plan something, erk. Trying to be better at thinking ahead on this!)
> non-humanoid characters
> "you did things good too" comments from everyone
You are doing good things! I really really want you to know that I think that, even if I don't know how to shut up and make really long posts that make me feel like I'm super critical! I really do genuinely love seeing how quickly y'all are responding to stuff. It's a really promising sign. The firelizard thing is awesome, and I love it. And I might have a profile half written up because the stuff you're already working on makes me want to Do The Thing. And just. Like. Yeah.
... gonna have to get back to the humanoid thing, though, because of reasons.
When it comes to the humanoid vs non-humanoid thing, I really do feel like a GUIDELINE is really better than a rule for this situation? I do totally get that you're trying to keep people from sabotaging themselves, but I don't think that "humanoid" is the right answer to that conundrum. All "humanoid" means is "more or less shaped like a human" and that's not exactly a solution to the problem you're trying to prevent?
For example, like, I could play a twenty foot tall cave troll, and it'd totally be humanoid- it's got two arms, two legs, one head, no tail, basic human hands, basic human range of movement, the works- but it'd never be able to ride a dragon or fit in a small cave or climb the average tree or pick up a golf-ball-sized egg from a nest. But if I played a child-sized carnivorous plant with dexterous plant tentacles, I could do all of those.
Alternatively, if I played a six inch tall pixie, it'd be humanoid, and I'd have a struggle on my hands if I wanted her to be able to get out to the ocean for a bonding or survive being bitten by a watchwher... but a six inch tall rat isn't humanoid, and would face those same struggles. And I DID face those with Meow Mix, and found ways around them, lol.
Again- I totally get that you're trying to keep people from sabotaging themselves by playing a sentient skyscraper and not being able to do anything other than loom menacingly over a bonding. But maybe try something like this on for size?
Characters can be any species you like, so long as they are not Shinies or anything that looks like a Shiny (sorry, you’ll have to bond a dragon instead of playing as one). There are only a few specific guidelines they have to fit into, for sake of bondings and character interaction:
-They need to be able to clearly communicate, be it via speech, telepathy, or other methods -They need to be able to pick up, carry, and manipulate objects -They need to be able to travel over a variety of terrains
Over a decade of creature-bonding experience has shown us that characters that are about human sized and about human shaped tend to have the easiest time adapting to the wide range of environments and tasks required by the act of bonding, but if you’ve got a different idea in mind, go for it!
(Just keep in mind that a bonding holder is under no obligation to change their setting in order to make it easier for your character to attend.)
A guideline, instead of a box?
Because, like. A sentient carnivorous plant with thorny vine tentacles. My beloved rat in a junkyard mecha suit. My still beloved but never utilized telepathic and telekinetic tire (some day, buddy, some day). A velociraptor. A particularly dexterous chicken in a business suit. The headless horseman's discarded pumpkin head lashed to the body of a mechanical spider. A dog wearing a speech collar like the dog from Up. A swarm of nanobots that took over a beehive and have achieved sentience. A pokemon who keeps it's former trainer in a pokeball on it's belt. Jabba the Hutt's brother. I could go on and on, lol. Like I said, reasons.
Again, I do wanna say thanks to y'all for being responsive to ideas and suggestions right now. It's already exciting to see the new stuff being added!